Move it AND use it – UX Australia workshop

Motion design is becoming an increasing part of our work at Automatic Studio. Once considered ‘evil’, animation and transitions are now ‘first class citizens’ in the interaction designer’s toolkit.

Since none of us has formal training in animation or motion design, we’ve had to learn a lot, often by trial and error, as we design and specify our most recent applications.

As such, I decided to pull together what we’re learning, and what we’ve learned from others, into a workshop – which I’m glad to announce has just been accepted for the UX Australia conference in Melbourne in August.

More details to follow, but if anyone has any suggestions or requests for what we should cover, let us know!

Shane

Microsoft #appfest and Chris Bernard Windows UX day in Sydney

Design keynote at #appfest

Shane Morris will be keynoting Microsoft’s #appfest in Sydney on 16-17th of February. We’ll talk about the importance of tackling design up-front when building a Windows 8 or Windows Phone app. We’ll walk through some simple design tips and activities that will get you started for the 2 days of hacking. Shane will then hang around for the two days to help with design tips and guidance.

UX Day with Chris Bernard

On the Friday before the #appfest Chris Bernard will also be leading an all-day User Experience day for Windows 8 and Windows Phone. So come along to get a head start on your design for #appfest, or just to hear from one of Microsoft’s best design thinkers.

Details

Details and registration at: #Appfest Sydney – February 15th – 17th 2013

Prototyping presentation from Oredev 2012

The slides and video from my presentation on Prototyping at Oredev 2012 in Sweden are now up. Shane

Slides


Video
Prototypes, Prototypes and Prototypes – and the differences between them.

Abstract

Scope creeping? Vision dissipating? Stakeholders disengaging? Team splintering? Specification ballooning? User experience rehashing?
Application prototyping can help with these ailments and more by creating a common vision for team members, stakeholders and customers.
Prototypes can be high fidelity or low fidelity, interactive or static, speculative or definitive. This session covers the role of prototypes to explore, evaluate and communicate your vision at each stage of the project lifecycle . We’ll talk about the pro’s and con’s of various prototyping techniques and tools, and how to save time, money and frustration by creating quick, early and visible prototypes throughout your project.